So many of you have been wondering what’s been going on with the Bane of Life project considering the very limited updates I’ve been posting over the past calendar year. When the previous emulated player vs. player server community crashed ahead of schedule, too many of the trolls arrived in the community causing me to spend almost half of my development time mitigating commentary rather than actually holding to my development schedule.
This premature competing community crash also removed the rush I was in to get the project up and running, motivating me to no longer spend 80-100 hours a week in project development. I also found that public testing was unproductive and moved my test realm to a very limited group of persons who were able to actually stay on task, thus removing the need to publicly post news updates which I were being cherry-picked by other servers. Thus, development cycles have slowed down to keep up with the testing requirements and architecture changes.
To support the client manager feature, server architecture required significant changes which were revealed during the second, larger alpha wave. This area has been the biggest time sink, as I found I had to stop and learn a few new technologies in order to do it properly, as to avoid an unstable server which couldn’t be automated. These architecture changes are still being finalized, at which point, the world design will be then finalized. Unlike almost all other communities, the world development is only a small portion of the development work in the overall time-line and can be introduced in segments to the community.
So, ultimately, the project is still under development and hasn’t been abandoned. Updates to the web presence will remain limited, as all of the current development is completely irrelevant to the public facing community. Hopes for a war in Norrath will never die.